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Core Wars by F4CG

Core Wars CORE WARS PRO INSTRUCTION ------------- YOUR TASK IN THIS GAME IS TO WRITE A PROGRAM (VIRUS) THAT WILL FIGHT AGAINST THE OTHER ONES.OF COURSE IT IS SUPPOSED TO WIN! YOU HAVE A SPECIAL LANGUAGE CALLED 'REDCODE' AND 10 INSTRUCTIONS THAT YOU ARE ABLE TO USE. SUCH A 'WARRIOR' YOU CAN SAVE ON THE DISK IN TWO WAYS: -SOURCE CODE (YOU CAN EDIT IT ANYTIME, ETC.) -COMPILED CODE (THE PROGRAM IS READY TO - BB - CORE WARS PRO INSTRUCTION ------------- YOUR TASK IN THIS GAME IS TO WRITE A PROGRAM (VIRUS) THAT WILL FIGHT AGAINST THE OTHER ONES.OF COURSE IT IS SUPPOSED TO WIN! YOU HAVE A SPECIAL LANGUAGE CALLED 'REDCODE' AND 10 INSTRUCTIONS THAT YOU ARE ABLE TO USE. SUCH A 'WARRIOR' YOU CAN SAVE ON THE DISK IN TWO WAYS: -SOURCE CODE (YOU CAN EDIT IT ANYTIME, ETC.) -COMPILED CODE (THE PROGRAM IS READY TO FIGHT). OTHER RULES: ------ -THE WAR IS PLAYED IN THE COMPUTER'S MEMORY (NUMBERED FROM 0 TO 7999). -ADDRESSES 3999 AND 4000 ARE THE SAME! -IN EVERY TURN ONLY ONE INSTRUCTION OUT OF EACH PROGRAM IS BEING EXECUTED. -EVERY BYTE THAT'S SITUATED IN THE GAME AREA IS COMPOSED OF 3 PARTS: -ORDER'S CODE -ARGUMENT A -ARGUMENT B ARGUMENTS MIGHT BE LABELS,STILL (WHOLE NUMBERS FROM -7999 TO 7999) AND EXPRESSIONS. REDCODE LANGUAGE INSTRUCTIONS: ------------------ * - * 0 DAT B - MAKES YOU GO BACK TO THE MENU) -COMPILE (YOU CAN COMPILE YOUR SOURCE CODE,THEN IT'S READY TO FIGHT) -MENU -DIR *TRACE* YOU CAN TRACE YOUR PROGRAM WHILE ITS WORKS. THE AVAILABLE OPTIONS ARE: -DIRECTORY -LOAD FIGHTER (YOU LOAD A COMPILED PROG)-TRACE -BACK TO MENU *WAR* THIS WINDOW LOOKS EXACTLY THE SAME AS THE PREVIOUS ONE. THE ONY DIFFERENCE IS: -LOAD FIGHTERS (YOU LOAD TWO FIGHTERS, YOURS ONE AND THE OTHER YOU WANT TO FIGHT WITH). ALSO TRACE OPTION IS SHOWN AS -WAR-. WHEN CHOOING IT,THE FIGHT BEGINS.EVERY COLOURED POINT ON THE SCREEN SHOWS ONE INSTRUCTION.LATER ON HORIZONTAL LINES ARE SEEN..BUILT OUT OF THE POINTS! THE REST OF THE AVAILABLE COMMANDS ARE: -DIRECTORY -DOS COMMAND NO COMMENT ABOUT THESE. AND THAT'S IT. ENJOY PLAYING THIS GAME (IF YOU EVER DO,WHAT I DOUBT,:-)). NOTE CODING BY SYLLINOR OF FACES INSTRUCTION TRANSLATED AND WRITTEN IN BYMAJA OF F4CG A BIT CUT OFF LOGO BY THERION OF F4CG MUSICIAN UNKNOWN - EESIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"C.WARS DOCS/F4CG",8,1: SEARCHING FOR C.WARS DOCS/F4CG LOADING READY. RUN - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - ^G CORE WARS PRO INSTRUCTION^U ^M-^7 YOUR TASK IN THIS GAME IS TO WRITE A - PROGRAM (VIRUS) THAT WILL FIGHT AGAINST THE OTHER ONES.OF COURSE IT IS SUPPOSED TO WIN!^" YOU HAVE A SPECIAL LANGUAGE CALLED^E 'REDCODE' AND 10 INSTRUCTIONS THAT YOU ARE ABLE TO USE. SUCH A 'WARRIOR' YOU - CAN SAVE ON THE DISK IN TWO WAYS:^/ -SOURCE CODE (YOU CAN EDIT IT ANYTIME, - ETC.)^" -COMPILED CODE (THE PROGRAM IS READY TO FIGHT).^ - OTHER RULES:^_ - -THE WAR IS PLAYED IN THE COMPUTER'S^E MEMORY (NUMBERED FROM 0 TO 7 - 0 ARE THE SAME! -IN EVERY TURN ONLY ONE INSTRUCTION OUT OF EACH PROGRAM IS BEING EXECUTED.^E -EVERY BYTE THAT'S SITUATED IN THE^G GAME AREA IS COMPOSED OF 3 PARTS:^G -ORDER'S CODE^[ -ARGUMENT A^] -ARGUMENT B^/ ARGUMENTS MIGHT BE LABELS,STILL (WHOLE NUMBERS FROM -7 - 9) AND^I EXPRESSIONS.^ - REDCODE LANGUAGE INSTRUCTIONS:^P ^R-^9 * - YOU CAN'T EXE-^Z CUTE THIS INS-^Z TRUCTION,ANY^/ TRY TO DO THIS^Z WILL DESTROY^/ THE WHOLE PROG.^(- * - SEND CONTENTS^[ OF CELL A TO B^(- - ADD ARG.A TO B^Z AND PUT ITS^] RESULT IN ARG'^Z S B AREA.^E ^(- - SUBSTRACT ARG.^Z A FROM B AND^/ PUT ITS RESULT^Z IN ARG.'S B^] AREA.^I ^(- * - JMP^H A^D JUMP WHERE A^/ WILL SHOW.. - ,BUT ONLY WHE^Z N B IS EQUAL^/ TO 0 (ZERO). ^(- - ,BUT ONLY WHE^Z N B IS BIGGER^[ THAN 0 (ZERO).^( ^(- - MEANS: JUMP WHERE A WILL SHOW,.. - COMPARE A WITH^Z B AND IF THE^/ ARGUMENTS ARE^[ DIFFERENT,SKIP^Z THE NEXT INST-^Z RUCTION,THEN. ^(- - SPL^G A^E WHEN THIS INST^Z IS FOUND,THE^/ PROGRAM GETS^/ PARTED INTO 2^[ PROGRAMS,WORK-^Z ING ALONE.IF^/ YOU WANNA WIN * - *^/ BOTH PARTS^^ OUGHT TO BE^] DETECTED AND^/ DESTROYED!^D ^(- - 10^E PCT^G A^E THE CELL THAT^[ A POINTED OUT^[ IS PROTECTED!^[ WHEN TRIED TO^[ DESTROY,IT^^ DOES,BUT AFTER^Z THE 2ND ATTACK^Z AFTER THE 1ST,^Z ONLY THE^G * - *^/ 'PROTECTED^^ STATUS' GETS^/ REMOVED! - ^(-^( THESE ARE ALL THE INSTUCTIONS THAT YOU MIGHT USE.^ - HOW TO HANDLE THE PROGRAM:^S ^P-^; YOU CAN USE EITHER COMMODORE MOUSE(1351)IN THE PORT 1 OR JOYSTICK IN PORT 2.^D IN THE MAIN MENU YOU CAN CHOOSE:^H *EDITOR*^ - AFTER PICKING UP THIS OPTION THE EDITOR PART GETS LOADED.YOU CAN CHOOSE,THEN: - -LOAD SOURCE TEXT^W -SAVE SOURCE TEXT^W -REDCODE EDITOR (YOU ENTER THE EDITOR, - MAKES YOU GO BACK TO THE MENU)^^ -COMPILE (YOU CAN COMPILE YOUR SOURCE^D CODE,THEN IT'S READY TO FIGHT)^I -MENU^# -DIR^ - YOU CAN TRACE YOUR PROGRAM WHILE ITS^D WORKS. THE AVAILABLE OPTIONS ARE:^G -DIRECTORY^^ -LOAD FIGHTER (YOU LOAD A COMPILED PROG)-TRACE^" -BACK TO MENU^ - *WAR*^# THIS WINDOW LOOKS EXACTLY THE SAME AS - THE PREVIOUS ONE. THE ONY DIFFERENCE IS:^( -LOAD FIGHTERS (YOU LOAD TWO FIGHTERS, - YOURS ONE AND THE OTHER YOU WANT TO^D FIGHT WITH).^ - ALSO TRACE OPTION IS SHOWN AS -WAR-.^D WHEN CHOOING IT,THE FIGHT BEGINS.EVERY COLOURED POINT ON THE SCREEN SHOWS - ONE INSTRUCTION.LATER ON HORIZONTAL^E LINES ARE SEEN..BUILT OUT OF THE POINTS!^( THE REST OF THE AVAILABLE COMMANDS ARE:^) -DIRECTORY^^ -DOS COMMAND^ - NO COMMENT ABOUT THESE.^9 AND THAT'S IT. ENJOY PLAYING THIS GAME (IF YOU EVER DO,WHAT I DOUBT,:-)).^ - NOTE CODING BY SYLLINOR OF FACES^H INSTRUCTION TRANSLATED AND WRITTEN IN BYMAJA OF F4CG^/ A BIT CUT OFF LOGO BY THERION OF F4CG -

Core Wars by F4CG

Core WarsMUSIC... GUY SHAVITT - PRESENTS: - CORE WARS PRO +FIX - ...F4CG STRIKES BACK ONCE AGAIN TO SMASH YA ALL WITH "CORE WARS PRO" (C) BY BIW, 1995. ORIGINAL SUPPLIED BY MAJA/F4CG, NOT CRACKED (AS THERE WAS NOTHING TO CRACK), BUT JUST RE-CRUNCHED (AND SHORTED) BY MORRIS/F4CG, NTSC/PAL FIXED BY CEREBUS/F4CG... DOCS FILE WRITTEN BY MORRIS/F4CG. WE SEND JAGERMEISTER TO: DEMONIX EMPIRE ULTIMATE HACKER ZIRCO STATESWISE AND TO AVANTGARDE SUCCESS AND TRC ALPHAFLIGHT ONSLAUGHT HITMEN IN EUROPE.. ALSO GIVE DREAMPARK (F4CG+AVANTGARDE+PROPAGANDA WHQ) A CALL AT: 619-452-9503... AND THAT'S IT. MORRIS AND MAJA ARE OUT! - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - AAABBSIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"CORE WARS /F4CG",8,1: SEARCHING FOR CORE WARS /F4CG LOADING READY. RUN - AABBCBBBDDCBHABCDFHLPX/ $4 - NCORE WARS PRO +FIX - .F4CG STRIKES BACK ONCE AGAIN TO SMASH YA ALL WITH "CORE WARS PRO" (C) BY BIW, 1995. ORIGINAL SUPPLIED BY MAJA/F4CG, NOT CRACKED (AS THERE WAS NOTHING TO CRACK), BUT JUST RE-CRUNCHED (AND SHORTED) BY MORRIS/F4CG, NTSC/PAL FIXED BY CEREBUS/F4CG - . DOCS FILE WRITTEN BY MORRIS/F4CG. - F WE SEND JAGERMEISTER TO: DEMONIX EMPIRE ULTIMATE HACKER ZIRCO STATESWISE AND TO AVANTGARDE SUCCESS AND TRC ALPHAFLIGHT ONSLAUGHT HITMEN IN EUROPE.. ALSO GIVE DREAMPARK (F4CG+AVANTGARDE+PROPAGANDA WHQ) A CALL AT: 619-452-9503 - . AND THAT'S IT. MORRIS AND MAJA ARE OUT! - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -